LineWars - Credits
Credits for LineWars VR
Programming, Modeling, Art, Gameplay
All programming, modeling, texturing, game art and gameplay created by me, Patrick Aalto.
Game icon, logo and Oculus Store cover art by Justin O'Heir (of Art Gate VR).
Story
The story is based on the story of my original LineWars II game, created by Raymond Bingham (wReam).
Narration
Story narration and game voice prompts by Scarlett Letterman (TheScarlettWitch89 on freesound.org)
Voice acting
Voice acting for the radio battle chatter provided by the following people:
- Evan Boyerman (EFlexTheSoundDesigner on freesound.org)
- Anthony Chan (AnthonyChan0 on freesound.org)
- Tom Doughty (theuncertainman on freesound.org)
- Alexandra Drotz Ruhn (drotzruhn on freesound.org)
- Ellen Mentor (ellenmentor on freesound.org)
- Darrelle Jed Montojo (LittleRainySeasons on freesound.org)
- César Rodrigues (AlienXXX on freesound.org)
- Katarina Rose (womb_affliction on freesound.org)
In addition to the people above who have generously provided their voices specifically for LineWars VR, I have used some parts of the following clips:
- fighter pilots by shadoWisp on freesound.org
- fighter pilots revisited by shadoWisp on freesound.org
Music
Original score for LineWars VR composed by Stelios Klonaridis (Agroglyph).
Sound effects
Most of the sound effects are from freesound.org having an Attribution license. Some of the effects I have modified specifically for LineWars VR. The used effects are:
- Boom by Redbulldog98
- Distant explosion by juskiddink
- Rumbling Rocky sound by Opsaaaaa
- FUN-EXPLOSION02 by newagesoup
- SRSFX_Electric_Hit by StephenSaldanha
- JM_NOIZ_Laser 01 by Julien Matthey
- JM_NOIZ_Laser 02 by Julien Matthey
- machine_gun by rdaly95
- MagazineRelease_01 by fastson
- Rocket Launch by mensageirocs
Other stuff
- IP Geolocation by geoPlugin
- Weather information by OpenWeatherMap.org
- Stock Videos by Videezy!
- Freefall comic by Mark Stanley
Credits for LineWars II (1994)
I couldn't have made a product like LineWars II without the help and prior work of many people. My thanks to:
- Game Storyline: Raymond Bingham (wReam)
- Game Music: Jim Young (U4ia of Megawatts)
- Antialiasing Algorithm: M. Pitteway and D. Watkinson
- Interrupt Reference: Ralf Brown
- Overlay Decompressor: Haruyasu Yoshizaki
- Roland LAPC-I SysEx: Ed Federmeyer
- S3 Programming Info: S3 Incorporated
- Shading Model: Rod Salmon and Mel Slater
- Speaker Log. Table: Mark Cox
- Tweaked VGA Mode: Themie Gouthas
- VGA & EGA Programming: R. Ferraro
- Universal VESA VBE: Kendall Bennett
- Beta Testers: Kim Heino, Marko Happonen, Olli Männistö and others
The following tools were used in creating LineWars II:
- Compiler: Borland Turbo Assembler 2.5
- Linker: Borland Turbo Link 5.1
- Optimization: Borland Turbo Profiler 2.0
- Debugger: Borland Turbo Debugger 3.1